Cat On A Spreadsheet
One of the most overlooked strengths of VBA is its ability to load and execute logic dynamically. While VBA isn’t a plugin-driven environment by design, it is absolutely possible to build systems that behave as if they support plugins. With the right structure, you can design an Excel tool that grows over time, accepts new “modules” without changing the core engine, and allows different users or departments to contribute their own functionality.
This post explores how to implement an extensible architecture in VBA, how to structure the core application so it remains stable as it grows, and how to load external components at runtime. Along the way, we’ll also include the error-logging framework used in all recent posts, ensuring that the system remains robust even when plugins fail.
A plugin architecture begins with a simple concept: the core workbook contains the engine, and everything else—the optional or replaceable logic—is stored separately. In VBA, the “plugin” can be another .bas file, a class module, a separate workbook, or even a simple text file containing instructions.
The engine’s job is to locate these external components, validate them, and run their exposed procedures. Everything else is abstracted away. That means the engine never needs to change when a new plugin becomes available; you simply drop the plugin file into the designated folder, and the engine loads it next time it runs.
Every plugin must follow the same basic structure so that the engine knows how to talk to it. A common approach is to require a known public Sub or Function—something like:
The engine will call this procedure for every plugin. The context object can serve as a shared message-passing structure. It might contain settings, user selections, or even references to application objects.
Developers creating plugins need only adhere to that contract. One plugin may import data, another may reshape a report, and a third might validate thousands of records—yet all operate behind the same interface.
A plugin-ready system usually designates a folder on the local drive or a network share. This folder will contain a collection of .bas files or .cls modules that the engine can import at runtime. The engine itself typically lives in a locked-down workbook, where modules cannot be edited. Plugins, however, can be updated, replaced, or removed without affecting the core application.
The following code illustrates the structure of a basic engine that scans a folder, imports each plugin into a temporary workbook, executes the expected procedure, and captures the results.
This simple pattern provides remarkable flexibility: every .bas dropped into the plugin folder automatically becomes part of the system.
A plugin architecture invites unpredictability. Plugins are written by different developers, evolve independently, and may rely on external systems. Things will go wrong eventually. But your core engine shouldn’t collapse just because one plugin fails.
To make the system resilient, the engine routes every error into a centralized logging module, which not only records the problem but also sends a notification email to the administrator address we have specified (VBAdmin@company.com).
Here is the logging module:
With this in place, every plugin runs independently, and the moment something goes wrong, the system logs the issue and sends a report. No plugin can break the engine. No error goes unnoticed.
The beauty of this structure is its future-proofing. You can introduce new plugin types simply by modifying the contract. A metadata file can accompany each plugin to provide descriptions, categories, or dependencies. You can add version validation, sandboxing, or safe-mode restrictions. More importantly, you can empower other developers, analysts, or entire teams to contribute functionality without opening up the engine and risking regression errors. The plugin model brings order to what might otherwise become a sprawling VBA codebase, turning it instead into a modular, maintainable, and collaborative system.
Cat On A Spreadsheet